Do you have a moment to discuss the wonder that just released The Legend of Zelda: Tears of the Kingdom?
The game in question is an incredible playground game in two different ways. Of course there are some downsides too, but not so much that it ruins the gaming experience?
Here we go again! and that’s fine
The Legend of Zelda series is one of my favorites, but for the recently released Tears of the Kingdom game, I wasn’t quite as pumped, at least not as much as I could have been. This was probably due to the fact that I hadn’t seen a lot of video material before, but I tried to jump into the adventure at least partially blind.
And good! The more I play the title, the more I feel like I’ve only scratched the surface of the whole thing. I’ve been on the adventure for about 20 hours now and it doesn’t seem like I’ve even gotten to the beginning.
There are endless things to do, mysteries by the shipload and more objects of interest on the horizon. It’s one of those adventures where you just can’t get from point A to point B because something interesting keeps coming up to distract you from the route. I don’t even dare to guess how many hours it will take to complete this game in the end.
Here it is sent on a homemade boat.
Be that as it may, before release we could still hear some gravelly sounds.
The most vocal players were concerned about the fact that the adventure is located in the same game area as the previous installment The Legend of Zelda: Breath of the Wild. I’ve never been too worried about it myself, because I’ve seen them before. Almost every Yakuza game (the series is now called Like Dragon) has adventures in the Kamurocho district, but despite this, you return there with enthusiasm every time. How much the landscape has always changed is also part of the charm. Some familiar and some new.
Sure, Tears of the Kingdom is the same core game world, but a lot of flavor-affecting aspects have been thrown into the mix.
Firstly, familiar areas have changed a lot from the previous part. I have challenges recognizing several areas from a previous adventure. Of course, it’s been years since the last game was released, which may be affecting my own recollection. Still, you have to give a big hand to Nintendo’s team for disturbing the familiar atmosphere.
As the name suggests, I was not very happy with my first horse.
Apart from this, many new things are available to do. Too many. The new islands to be introduced shine in the sky, massive in scale. And that’s not all, as an even bigger dark soap has been grafted onto it, covering a whole lot of counties. Kahlo has new angles and especially secrets in store.
An even bigger plus than these things is the new mechanics, which allow players to reverse the time of objects, connect things to each other, and build all kinds of structures and passage games, among other things. Is. Even something as simple as moving uphill through solid surfaces has been quite cleverly combined with some brain nuts.
Something as simple as connecting a long spear to another long spear brought a small smile to the corner of my mouth. The end result is a cunningly long stick that can be used to kill enemies from several meters away.
Now look at the length of that gun.
It is possible to use these new mechanics in a really versatile way, both in the points suggested by the game and outside of them. Often the end result is the feeling that a brain nut placed before you has to be solved in a way that it was not intended to be. This is where you get really smart.
little things on fire
But that structure! Let’s look at some examples of how construction mechanics have been put to good use.
The first multi-wheeled racing game.
And of course some grumblings like this have been created as well.
It looks like even the Korok characters roaming the game world are having a great time… suffering. Here and there in Hyrule there are small korok creatures that must be delivered to their companions in some way or another. However, videos have been shared on social media in which these creatures have been injected in some way to fly, fall, roll and be pulled behind horses.
give examples:
IGN compiled several examples:
Tears of the Kingdom lets the player do practically anything they want with the building blocks and abilities given to them. Fly a rocket into the upper atmosphere? will succeed. Build a mecha that shoots rockets and breathes fire? Sure. A river boat to propel yourself? Absolutely.
If you remember our articles about The Legend of Zelda: Breath of the Wild’s game engine, they seem like a bit of a tinkering compared to this one. In the previous game, for example, you could fly small airplanes or travel over rocks. So, a little digression. Now we are in a completely different environment.
One could also argue that while game developers don’t have to completely reinvent the wheel (create a game world with their own rules entirely from scratch), the end result is this type of genius. Label is.
some clouds with these silver linings
Some downsides have surfaced either in the form of personal comments or through social media.
The most common grumble is probably that it’s not the prettiest game ever, in the sense that I can at least see a little sawdust or something with my own tinkerer. Almost embraces the use of external graphics cards. Especially looking at the starting area sometimes hurts the eyes before getting used to it. Also, the screen update gets hit at some places. On the other hand, it’s a Switch game, and what’s more, it’s really mod-worthy. It’s a surprising wonder what kind of footprint and how big of a world Nintendo has gotten from the old warrior.
I think this world is too big to explore.
What bothers me even more is that I had a lot of problems with the controls. I kept mixing up the run and jump buttons, which often led to fatal mistakes in combat. Unfortunately, Namisk’s actions cannot be modified through anything in the game itself. You can adjust some in the settings of the console itself, but I didn’t want to get into that mess. It didn’t help but got used to it.
On some, I also noticed the frustration that there’s no way to turn off subtitles for intermissions. It’s a small thing, but I would like it to be adjusted for the modern era as well.
Of course there would be many more to consider, but I haven’t looked into nor read other people’s writings about more than these three yet.
Despite these things, it must be said that they play a very minor role in the overall picture. Tears of the Kingdom is a one-of-a-kind adventure, full of secrets, crafting fun, and inventive mechanics.
At this point, it has to be said that the small cons don’t seem to affect the pure joy of doing so much, so it’s a 5/5 game. easily.
More on the topic: