Respawn and EA have released a new update for Star Wars Jedi: Survivor that includes a number of technical improvements.
The PC version of Star Wars Jedi: Survivor in particular has been plagued by technical issues and bugs, which have made the gaming experience rocky at times. The new update, which arrived today for PC and is coming later to PlayStation and Xbox, now fixes several bugs found in the game.
The change log looks like this in its entirety:
(PC only) Improved content caching to reduce latency. (PC only) Improved thread handling when raytracing is turned off. (PC only) Fix for an issue where lowering the PC visual settings when FSR is disabled would incorrectly lower your resolution scale. Note: If you previously disabled FSR and were playing at a lower visual quality, you may want to readjust your quality settings. (PC only) Fix for reset button not responding on PC when using both controller and keyboard. Various performance improvements. stability improvement. More robust detection of pre-order and deluxe content in games, preventing players from randomly accessing content. Various collision and navigation improvements to prevent issues where characters get stuck outside the bounds. Fixed an issue where Dry Thorn would become invulnerable. Music improvements Fixed an issue where Bod would not be able to catch the Senator during some New Game+ playthroughs. Fix for a bug where the screenon would not appear correctly. Fixed an issue where Dagon was not displayed properly in the cinematic. Fixed some rare instances of players being unable to proceed in the game even after reloading. Fix for a bug where Goroko would disappear in the middle of battle. Fix for an issue where Cal would be stuck in a specific blaster position if dying in it. Fix the bug where BD-1 would not be able to open the door. Fix for Void Tears interaction not working properly. Fix for sometimes trying to load corrupt save games leaving you in the main menu. Now it will attempt to load your backup save correctly. Better UX matters to Koboh that players were previously unable to exit. Fix for Rancor and Mogu not correctly leaving Cal’s XP behind when he respawns. Fix for a bug where the skill menu would not close properly. Improved sync for sound during one of the cinematics. Fix for environment not loading correctly on Koboh after Cal Response.